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Videogame designer
Atlantis' Survival
Autumn 2019 - Winter 2020 - Lead game designer and programmer
Atlantis' Survival was a prototype I developed for Grendel Games during my Erasmus Exchange Program.
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This game was created as a mix between the tower defence genre and the need to create a game that would make its players care about not wasting water in real life before playing.
For this project I worked mainly as the lead game designer as well as programming most of the game by myself.
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I also helped on the visual design of some of the characters introduced in this game on their initial sketches and concept designs.
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This project led me to develop my programming skills as I was the sole programmer. Creating the main systems and each character's skills from scratch was a welcomed challenge for me at the time.

Level 1

Sea Angel Frame

Lionfish

Level 1
1/4
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