top of page
Videogame designer
Atlantis' Survival
Autumn 2019 - Winter 2020 - Lead game designer and programmer
Atlantis' Survival was a prototype I developed for Grendel Games during my Erasmus Exchange Program.
This game was created as a mix between the tower defence genre and the need to create a game that would make its players care about not wasting water in real life before playing.
For this project I worked mainly as the lead game designer as well as programming most of the game by myself.
I also helped on the visual design of some of the characters introduced in this game on their initial sketches and concept designs.
This project led me to develop my programming skills as I was the sole programmer. Creating the main systems and each character's skills from scratch was a welcomed challenge for me at the time.
Level 1
Sea Angel Frame
Lionfish
Level 1
1/4
bottom of page